Long time ago I have had a look at some 3D render engines and one of them was Orge3D.
Last time I tried Ogre3D it was only available as a beta version and after some tutorials and small test programs I have written I came to the conclusion it was not stable enough (but already very nice to handle). Because the Orge could not stand very stable on the ground I followed the Irrlicht.
Due to some links I came back to the Ogre website and was curious what has changed in the last years and tried to compile the source version. It works nearly perfect and the forum gave me the last hints. After 1 hour I have had a running version and could enjoy the demos.
Now lets play a bit around with it. Perhaps its a friendly Ogre….