Fun with C++

Again… So many things happened and no blog entry about it.

During the work with the Ogre3D SDK at my never ending project I have had a lot of fun with old problems. Ogre is great but it is a pure graphic engine written in C++ and it lacks many features you will need sooner or later when writing a bigger application (some people call it games).

Games does not only consists of graphic effects You will also need a GUI, network support, user input, data storage, multithreading and so on. No big deal while developing for one platform but to get it running on several platforms it becomes a real time consuming problem. You have two choices. Writing code several times for different platforms by yourself or using many different C++ libraries. With both ways you need a working tool chain to build that application on all your platforms. In the end you spend much time to find the reason because of the applications runs on platform A but not B. Thats what I did the most of my time so far….

So far I am using  for network and multithreading boost. For compiling cmake. And for GUI CEGUI. The performance is great but this way is very hard to go and the code far away from what I would call nice and readable.

At work I am programming in Java. The lecture I give is in CSharp. And at home I am programming C++. Because of all the smaller and bigger problems with good old C++ and the lack of spare time I am searching for a better solution. But that will be another story…