Finally, after many many many years of waiting. Nearly forgotten. But still one of the best games I could remember. It is released again. Here it is: Pokemo….. Just a joke.
Found “Day of the Tentacle” on AppStore for iOS. Graphic and user interface are optimist for touch screens. You also can also change every time you want to the original version and get a lesson how bad the graphic really was. But still great!
While working with Ogre3D and reading the news on their page I found a project called NeoAxis. A game engine using Ogre for graphic rendering written in C#. The screenshots are promising and the feature list contains everything I need. Physics, graphics, input control and last but not least support for multiple platforms.
I have downloaded the NeoAxis SDK and started a bit to work with it. The demos in the SDK are great. All features are shown in one big game. In this game is a long corridor with many doors. You can walk thru in first person view and enter door by door. Behind every door one feature is shown. The source code for the demos can be found in the SDK, too, to see how it works. For some genres there are finished templates available. For example first and third persons games. You only have to find the right demo and change the code for your needs. The wiki contains documentation of the basic structure of NeoAxis and refers to the right demo source code. The main development platform for NeoAxis is MS Visual Studio but there is an deployment tool which builds and prepares packages for different platforms.
After some programming with NeoAxis and a good impression I also found some problems which made this sdk not the first choose for me. Here are some of the reasons I stopped working with it. The deployment tool delivers windows and mac binaries. For Linux is the advised solution to take wine. Ok, that will work but is not really a good solution because the user has to do a lot of work to get the software running. Due to visual studio is the development platform it was a bit unconvenient to reboot every time I would like to develop with NeoAxis. A virtual machine was not enough because of heavy use of shaders in the graphic engine. The result was 3fps instead of 250fps during the demos. The style the documentation is written make it hard to start. Everything is in the demo code and you search the parts you need. An answer how to develop and deploy more than one application with a single installation I have never found. Except to install the sdk multiple times…
NeoAxis is worth a look for you if you search for a C# based game engine. The graphic is nice and there are already existing templates to modify. Perhaps I did not find the right documentation to get a good access to it. And last if you develop on windows than many problems I have had you probably will not have.
While reviewing pictures from my last holiday I found some screenshots of my game project hobby. Unfortunately I am not good in designing with blender and thats the reason why the only model (which is not completely ugly) is a tree.
This time it really could become true. The Duke will come. Gearbox gave a more precise release date as “Its done, when its done!” and there was a playable Demo version at PAX 2010. Ok, that already happened a few times before but now there is a new reason why this time Duke Nukem will come.
Chuck Norris told Duke Nukem to arrive next year
If the Duke is here than my hobby project has a good change to win the Vaporware Award. At least I changed during development 4 times the engine and 3 times the tools. Like 3D Realm. But I am more interessted in learning how to do and to do something interesting. That also means that I will never reach an end. There is every time something new to learn…
This evening I have got some time to play a bit with the java binding to irrlicht called jirr. I like java and I like the results I have seen.
After the first experiences using jirr it is really worth to get a deeper impression of it. I am really sure I will write soon more about it.
For testing it by yourself have a look at the Jirr Project of Stefan Dingfelder at sourceforge. Also check the Forum of Irrlicht. There is a category for jirr, too.